Co-op for up to 4 players
Enter the City as a team, share the loot, and cover each other. An expedition demands coordination, especially when one player carries a valuable item, another is already wounded, and the route back starts to change.

Yots Studio presents
A co-op horror game about expeditions into a fog-covered City that changes, remembers, and does not easily let go of those who enter.
Yots Studio / About
We are building horror around atmosphere, co-op tension, difficult decisions, and the feeling that the place itself is watching the players.
Yots / The game
Yots is a co-op survival horror game for up to four players. Enter the fog-covered City, search for artifacts, gather equipment, face its creatures, and try to return before the expedition slips completely out of control.
The City assembles itself differently every time: streets, rooms, events, and threats form a new expedition. The artifacts you find shape your build, combat style, and the decisions your team makes.

Gameplay / Features
Enter the City as a team, share the loot, and cover each other. An expedition demands coordination, especially when one player carries a valuable item, another is already wounded, and the route back starts to change.
The City assembles streets, threats, and events from the memories of its victims. No route repeats completely, and a familiar place may become a trap on the next expedition.
The City reacts to intrusion. The more destruction and violence the team leaves behind, the higher the Chaos rises and the harsher the events created to stop the cultists become.
In tight spaces, distance, an enemy’s rhythm, and the timing of a strike matter. One mistake in a corridor can cut off the retreat and force the team to choose between helping a player or saving the loot.
Weapons help keep enemies at a distance, but they have a price. Loud gunfire and explosions do not go unnoticed: they increase Chaos and bring the City’s response closer.
Communication is part of the expedition. Warn the team about threats, coordinate combat, and decide when to leave before the situation becomes irreversible.
The City
It assembles streets, rooms, and other people’s traces into a new form. Sometimes it feels familiar. Sometimes almost alive. The longer a team stays inside, the harder it becomes to tell where the expedition ends and what the City is doing to people begins.
Lore Fragments
An otherworldly entity connected to the City and those who enter it. To some, it looks like the owner of a bargain; to others, the reason the way back is never free.
A shifting place assembled from streets, rooms, memories, and traces of those who were connected to it before.
Shadows are neutral creations of the City. Victims see ordinary people. Cultists see dark, faceless silhouettes. The imitation is always incomplete, which makes it more unsettling than emptiness.
When cultists disturb the order, the City creates defensive beings. Their forms mix urban elements with dangerous images from the memories of those it has taken. They have no personal goal: their only task is to remove you.
Victims are ordinary people whose connection to the City gradually grows stronger. Why it chooses them is unknown. One day a person disappears, leaving a sleeping body behind. Memory objects found inside belong to their past and are part of what the City uses to hold them. Sometimes that is enough for it to let go. Sometimes it is not.
Cultists serve Yots in the hope of a reward. Through a ritual they enter the City, gather loot, fight its entities, raise Chaos, and try to return before the expedition becomes too costly. They do not come to rescue the victims; every intrusion brings destruction to the City and helps Yots in its confrontation.
The moment when the City loses its resemblance to reality. When it happens, it is time to leave, even if something valuable is still inside.

Press Kit
Explore a shifting fog-covered City, search for artifacts, build your loadout, fight its creatures, and try to return before the expedition gets out of control.
Contact
We share new materials, short gameplay clips, and important development milestones through the studio’s official channels.